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Simulation

  • Aug 17, 2025
  • 1 min read
A wedge of Swiss cheese with holes on a gray surface, surrounded by scattered broken pieces, against a dark background.
A detailed cheese simulation created using Houdini, showcasing realistic textures and dynamic fragment displacement.

 
 
 

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Hi, thanks for stopping by!

This showreel is a collection of my work created during my studies at the University of Hertfordshire and 3D Sense Media School, where I focused on performance-driven storytelling and stylized animation for both film and games.

It features a range of projects — from semi-realistic creature animation and dialogue performances to parkour, action sequences, and character-driven storytelling. Each piece reflects my passion for bringing characters to life through expressive motion, blending realism with stylized creativity.

Through these projects, I’ve had the opportunity to explore motion capture workflows, keyframe animation, and cinematic storytelling while collaborating in production-style pipelines. This reel represents not just my technical skills in Autodesk Maya and related tools, but also my dedication to creating animation that resonates emotionally with audiences.

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